Myrmica is an Isometric Investigation Game in which a petrol station is mysteriously stuck in a time loop. The player has a Time Manipulation Gadget that lets them modify the time perception and routines of the NPC's.
Myrmica is an Isometric Investigation Game in which a petrol station is mysteriously stuck in a time loop. The player has a Time Manipulation Gadget that lets them modify the time perception and routines of the NPC's.
Development time: 4 months.
Development time: 4 months.
Time manipulation gadget UI
Time manipulation gadget UI
Main gadget the player controls in order to alter the time perception of the NPC’s.
Main gadget the player controls in order to alter the time perception of the NPC’s.


When players fast-forwards (R2) or Rewinds (L2) the NPC’s time perception, then the routine timeline will be moved and the confirmation button will be highlighted in order to confirm the action.
When players fast-forwards (R2) or Rewinds (L2) the NPC’s time perception, then the routine timeline will be moved and the confirmation button will be highlighted in order to confirm the action.


Timeline with NPC’s Routines
Timeline with NPC’s Routines
Timeline with character routines, inspired by animation softwares’ timelines. The first screen shows the default view, while the second one shows how it would look when the player has altered 2 characters’ time perception either by fast-forwarding or rewinding their time.
Timeline with character routines, inspired by animation softwares’ timelines. The first screen shows the default view, while the second one shows how it would look when the player has altered 2 characters’ time perception either by fast-forwarding or rewinding their time.


Character Profiles
Character Profiles
Here the player can see the character’s traits ad learn more information about their routines and personalities in order to help them solve certain puzzles.
Here the player can see the character’s traits ad learn more information about their routines and personalities in order to help them solve certain puzzles.


Quests: HUD and Menu
Quests: HUD and Menu
Show when a player gets a new quest, updates in their quest, quest menu and quest completed. Each quest has its different set of objectives and subobjectives. As players complete quests, they are notified in the HUD and then they can see their quests in a different colour and section indicating they’ve been completed.
Show when a player gets a new quest, updates in their quest, quest menu and quest completed. Each quest has its different set of objectives and subobjectives. As players complete quests, they are notified in the HUD and then they can see their quests in a different colour and section indicating they’ve been completed.


Map Menu
Map Menu
Isometric view of the station (Same as the in-game camera) so that the player can find their way quickly around the different areas of the level.
Isometric view of the station (Same as the in-game camera) so that the player can find their way quickly around the different areas of the level.


Computer Screen UI’s
Computer Screen UI’s
Small Sample of the UI kit
Small Sample of the UI kit
The following are UI’s simulating a computer screen made for a diegetic menu navigation and also for fictional and environmental UI to be placed in different computer screens in the station.
The following are UI’s simulating a computer screen made for a diegetic menu navigation and also for fictional and environmental UI to be placed in different computer screens in the station.






Octavio Antonio Neira Gómez
Octavio Antonio Neira Gómez