Chorus is a 2021 space combat game developed by Fishlabs and published by Deep Silver. As a personal project I redesigned the HUD’s interface and the Hangar screen. My steps involved benchmarking, analyzing UX patterns in space shooter games, doing a colour analysis, wireframing and creating high-fidelity mockups.

Chorus is a 2021 space combat game developed by Fishlabs and published by Deep Silver. As a personal project I redesigned the HUD’s interface and the Hangar screen. My steps involved benchmarking, analyzing UX patterns in space shooter games, doing a colour analysis, wireframing and creating high-fidelity mockups.

Development time: 2 weeks.

Development time: 2 weeks.

HUD UI

HUD UI

MAIN HUD

MAIN HUD

NEW OBJECTIVE NOTIFICATION (TEMPORARY STATE)

NEW OBJECTIVE NOTIFICATION (TEMPORARY STATE)

NEW OBJECTIVE (PERMANENT STATE IN HUD) + SUBOBJECTIVES

NEW OBJECTIVE (PERMANENT STATE IN HUD) + SUBOBJECTIVES

OBJECTIVE COMPLETED FEEDBACK

OBJECTIVE COMPLETED FEEDBACK

AREA/LEVEL NOTIFICATION

AREA/LEVEL NOTIFICATION

DIALOGUES

DIALOGUES

Components & Variants

Components & Variants

Hangar UI

Hangar UI

HANGAR MAIN SCREEN

HANGAR MAIN SCREEN

HANGAR GATLING WEAPONS SCREEN

HANGAR GATLING WEAPONS SCREEN

HANGAR BUYING A NEW WEAPON STATE

HANGAR BUYING A NEW WEAPON STATE

HANGAR WEAPON BOUGHT POP UP

HANGAR WEAPON BOUGHT POP UP

HANGAR MODS SCREEN

HANGAR MODS SCREEN

HANGAR LEAVE HANGAR POP UP

HANGAR LEAVE HANGAR POP UP

UX Research (Patterns, Benchmark, Colour Analysis, Moodboards, Wireframes)

UX Research (Patterns, Benchmark, Colour Analysis, Moodboards, Wireframes)