Chorus is a 2021 space combat game developed by Fishlabs and published by Deep Silver. As a personal project I redesigned the HUD’s interface and the Hangar screen. My steps involved benchmarking, analyzing UX patterns in space shooter games, doing a colour analysis, wireframing and creating high-fidelity mockups.
Chorus is a 2021 space combat game developed by Fishlabs and published by Deep Silver. As a personal project I redesigned the HUD’s interface and the Hangar screen. My steps involved benchmarking, analyzing UX patterns in space shooter games, doing a colour analysis, wireframing and creating high-fidelity mockups.
Development time: 2 weeks.
Development time: 2 weeks.
HUD UI
HUD UI
MAIN HUD
MAIN HUD


NEW OBJECTIVE NOTIFICATION (TEMPORARY STATE)
NEW OBJECTIVE NOTIFICATION (TEMPORARY STATE)


NEW OBJECTIVE (PERMANENT STATE IN HUD) + SUBOBJECTIVES
NEW OBJECTIVE (PERMANENT STATE IN HUD) + SUBOBJECTIVES


OBJECTIVE COMPLETED FEEDBACK
OBJECTIVE COMPLETED FEEDBACK


AREA/LEVEL NOTIFICATION
AREA/LEVEL NOTIFICATION


DIALOGUES
DIALOGUES




Components & Variants
Components & Variants
Hangar UI
Hangar UI
HANGAR MAIN SCREEN
HANGAR MAIN SCREEN


HANGAR GATLING WEAPONS SCREEN
HANGAR GATLING WEAPONS SCREEN


HANGAR BUYING A NEW WEAPON STATE
HANGAR BUYING A NEW WEAPON STATE


HANGAR WEAPON BOUGHT POP UP
HANGAR WEAPON BOUGHT POP UP


HANGAR MODS SCREEN
HANGAR MODS SCREEN


HANGAR LEAVE HANGAR POP UP
HANGAR LEAVE HANGAR POP UP


UX Research (Patterns, Benchmark, Colour Analysis, Moodboards, Wireframes)
UX Research (Patterns, Benchmark, Colour Analysis, Moodboards, Wireframes)








Octavio Antonio Neira Gómez
Octavio Antonio Neira Gómez