Chorus is a 2021 space combat game developed by Fishlabs and published by Deep Silver. As a personal project I redesigned the HUD’s interface and the Hangar screen. My steps involved benchmarking, analyzing UX patterns in space shooter games, doing a colour analysis, wireframing and creating high-fidelity mockups.
Chorus is a 2021 space combat game developed by Fishlabs and published by Deep Silver. As a personal project I redesigned the HUD’s interface and the Hangar screen. My steps involved benchmarking, analyzing UX patterns in space shooter games, doing a colour analysis, wireframing and creating high-fidelity mockups.
Development time: 2 weeks.
Development time: 2 weeks.
HUD UI
HUD UI
MAIN HUD
MAIN HUD

NEW OBJECTIVE NOTIFICATION (TEMPORARY STATE)
NEW OBJECTIVE NOTIFICATION (TEMPORARY STATE)

NEW OBJECTIVE (PERMANENT STATE IN HUD) + SUBOBJECTIVES
NEW OBJECTIVE (PERMANENT STATE IN HUD) + SUBOBJECTIVES

OBJECTIVE COMPLETED FEEDBACK
OBJECTIVE COMPLETED FEEDBACK

AREA/LEVEL NOTIFICATION
AREA/LEVEL NOTIFICATION

DIALOGUES
DIALOGUES


Components & Variants
Components & Variants
Hangar UI
Hangar UI
HANGAR MAIN SCREEN
HANGAR MAIN SCREEN

HANGAR GATLING WEAPONS SCREEN
HANGAR GATLING WEAPONS SCREEN

HANGAR BUYING A NEW WEAPON STATE
HANGAR BUYING A NEW WEAPON STATE

HANGAR WEAPON BOUGHT POP UP
HANGAR WEAPON BOUGHT POP UP

HANGAR MODS SCREEN
HANGAR MODS SCREEN

HANGAR LEAVE HANGAR POP UP
HANGAR LEAVE HANGAR POP UP

UX Research (Patterns, Benchmark, Colour Analysis, Moodboards, Wireframes)
UX Research (Patterns, Benchmark, Colour Analysis, Moodboards, Wireframes)




Octavio Antonio Neira Gómez
Octavio Antonio Neira Gómez

